Esoteric Update #145 - Unorthodox Customisation


So for this week, let's start with some eldritch elf lore:

Lore: Lower Dendric 101
Lore: Living Among the Fair Folk

Now for the update. So first off, I've started re-implementing the stuff I've deleted previously, but this time I'm doing it in a way that works. At the moment, this mostly revolved about joining together multiple systems I've prepared in the past. The most prominent inclusion here is the non-verbal communication system, which was previously stubbed, but now works a lot better. I've also expanded and corrected some old designs, including a pretty nifty punctuation control system needed to join more complex sentences.

However, I did also run into something rather interesting. See, at this point, NPCs in this new system have language-use flags. However, both the NPCs and the PC use the same generator for common prases, so...

Look, this was the only reasonable solution:


And while I was at it, the idiolects followed, allowing for a rather unusual avenue of character customisation.


This is a massive work in progress though, right now it's set up to allow you to update your character when loading a game, but in case changes are needed later, I've also exposed a debug option for that:


Well, that's the main thing I wanted to show. This week was weird in terms of the code I've ended up mulling over. But it should be very much coming together now. Not managing to get the non-verbal communication going with the previous version was a huge issue, but with it done now and rigged up to service skill checks makes me feel a lot better about the state of things.

Oh, and it seems there will be one more character customisation change - we might be adding a kind of faction system that lets you define who your character aligns herself with. But we'll see.

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