Esoteric Update #229 - There's No Rolling For This Knowledge


Mh... let's see, we should probably start with some lore:

Lore: The Fence Is There For A Reason

And now for the update itself. There's a new public test version available. The aim is to give the new Knowledge mechanics (but also the glossary) into people's hands so they can see it and comment on what's there. If you want to participate, the link (as with all of these test builds) is available on our Discord.

But what is this update about, really?


Well, it's mostly about bridging lore and mechanics through structured and systematic character knowledge. It's a vital component of "quests" and conversations.

This is all of the week, it's been actually pretty challenging to pull this off, and we've been struggling with it up until Sunday. The first time the whole data set parsed without throwing an error almost made me weep. But at the very least, it'll be easier to do more of this in the future. This is, after all, just about 1/5 of the lore entries we have condensed into this system.

Anyway, have some art.


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Comments

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Will any of the LI’s take part in black magic?

Just to be clear, black magic isn't a different kind of magic, it's how you use the magic you have available. And in that way, you very much can use black magic and there are options for that even in the little intro segment. You can also affiliate with the Left Hand Path via the faction selection, which provides some small bonuses in that direction.

So in a way any type of magic can be considered black magic if it’s used for the wrong reasons?

(+1)

Exactly, yes.