Esoteric Update #195 - So The Refrigerators Work Now?


I swear the weather is going to kill me before anything else...

Now then... update time. Have some lore:

Lore: Meditation

As for the proper update, we've worked on a lot, but the current Monday catches us with a lot of stuff up in the air. Nonetheless, there are a bunch of things I should note.

First, let's focus on the big undertaking we're in the middle of. We're introducing a new location. The one we selected is the 'Hole in the Watchtower' bar. Given the nature of the different areas, I felt it's the one that offers us a good balance of being scaled down but also ambitious. We're progressing with both writing and coding, and there's a bit more to the coding than just making a location; I'll mention that in a bit.

Secondly, have a laundry list of multiple more minor things we've been doing. Starting with some quality-of-life updates. Books now keep track of what you've started and finished reading. This will appear as a text and icon when you hover over one. We've also brushed up the code for shops a little bit. When you look around a shop, the new items will be displayed and highlighted at the top of the list, making the shopping process easier to follow. I'll also jokingly add a third QoL improvement - we got the refrigerators to refrigerate things, so now you can keep your drinks (and harvested organs) nice and cool. Apart from that, bugs were fixed, lore was written, and articles were... postponed for the moment, actually.

Finally, I'd like to make a small mention that we've shifted location handling to the GB system. This includes some robust programming that explicitly deals with how locations are navigated. Among them is a rather interesting ability to re-route control from the standard menu options. That might not sound like it has obvious uses but... I'll return to it when we have specific examples.

This week we'll just continue working on the new location, but to get there, we also need to add a few mechanics here and there.

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