Esoteric Update #317 - Updated Updates and Gravity


Ugh, I don't feel well.

I'm sorry, but I'll go over this quickly.

Over the last week, I worked on several things, spending some time with Bear and mostly working alone. I wanted to review several items, recreate some UI with the new framework, and check and correct some code, among other tasks.

Here's a quick list of the significant changes (excluding minor corrections).

Firstly, the game now has a content warning and cover letter again, now in the new UI style, of course. The content warning also got rewritten for improved humour.

Secondly, there is new code handling instantiating and updating settings. While it is conceptually the same as it used to be, I structured it differently, relying on separate files per update rather than a consolidated file. It's more maintainable now. While the settings didn't require much work in terms of updates, the same scheme will be used to update the game state when an older save is loaded - this is much more important.

Thirdly, since this was partially necessary for the first point, as a gravity well appears in the content warning, I tested and updated the code for mouse gravity, oscillators, and zones. I needed to make some adjustments: switch it over to async (like all other JS code) and make some aesthetic adjustments to stop jittering.

I also wrote a lot. And I'm personally mostly happy with my writing.

Anyway, I don't feel well, I'll just leave it here. Sorry, I don't have the energy to post pictures.

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