Esoteric Update #224 - Why Does This Game Have So Much Lore... Oh Right


Sorry for the late update, something happened yesterday, and I don't want to discuss it. In any case, have some lore:

Lore: Makhaira: of Shadow and Blood

As for the update, I'll keep it brief as I'm not having the best of times and just want this to be over for now. Two significant avenues for progress. The first relates to the previous post, where I talked about injecting HTML into SVG under the limitations of the libraries I work with. I had a bit of a manic programming moment and managed to get it to do what I said might be impossible without some rather sus coding. Well, the coding is very sus, but it does work, and it does what I needed it to do:


Looks a lot better than this, yeah:


The implementation is... oddly powerful, too, but I don't want to get into the details; it has to do with rendering HTML documents into images.

Secondly, I did also do some new fact-related coding and data entry. There was still an open issue of how experience is distributed from learning new things. That got sorted out, I believe, though I did manage to derp my way into an error which took me a while to fix... but I at least did fix it eventually. Because if I didn't and saw the typo that caused it later, I might have just punched myself. I did some more coding in regards to quick tools to access various fact-related features, combined the tooltips with facts (more on this in the future, we're still in the process of figuring the details out) and managed to go up to ~75 different facts entered, but that's still not close to all of what we have pre-processed at this point, it's about half of it (and that in turn is less than a quarter of what we have in terms of game lore, but we'll get to the rest later).

Yeah, there's a lot to do here, but it's one of those things where the sooner we get it done, the better, as we'd need to otherwise go over everything to back-implement it.

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Comments

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So would the duels kind of be like fencing? Trying to outwit their opponent using their speed, strength, and strategy. It sounds pretty cool ngl

(+1)

Yes, fencing duels but they also use illusion. Granted, illusion in this setting is fairly underwhelming compared to, say, D&D, but I think it would give the whole spectacle a rather unique edge. (It also contains some Dune references.)