Esoteric Update #128 - Not Very Good At RPS


Alright, so first off, since last time WordPress was having a herp, here's the lore I was going to post with the previous update:

Lore: ZF-Entity
Lore: Zombie incidents in the 20th century

Furthermore, here's lore for this week:

Lore: Third Man Factor
Lore: CMB

And now to the update. So, for the most part, this is split between my work and Dolly's work. She's been doing more inventory stuff. We've already increased the number of items by some 10% by adding new types of pants and a leather material for a select number of skirts and pants. Oh, and new types of pants too. And I'm still backlogged with her writing since I need to get corsets and chokers into the game proper. And maybe ritual daggers, but there's some more work left on that one. She's also working on shop narration just so we can start putting these up in shops.


As for what I've been up to? I did a preliminary implementation of the AI system from last time. It was just a simple implementation of an RPS player at first. Without even much of a strategy for the AI, just to see if things work correctly.


Once I determined that yes, it all works as it was supposed to, I got down to experimenting with it. The truth is that a lot of the systems I write exhibit emergent complexity. And it was also the case here. Prodding around allowed me to determine there's a large number of possible operations that I've either only though about briefly before (substituting the stack, popping and pushing items back in a different order) or did not think at all (sorting and searching the stack, passing code as parameters to the stack). I already have some ideas about where these actions might be used in the future. By this point, I'm more or less happy with the implementation and the testing. I'll likely make minor adjustments in the future, but nothing major. The next goal is to start getting a sketch of the new sex scene system running to get into people's hands for testing.

I'll try to share some images next time showing the things in action.

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