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Esoteric Update #175 - Humanly Unfeasible


I apologise for the late update again, but yesterday I was exhausted and decided to postpone. I'm still not feeling great, so I'm skipping the hassle of setting up any lore.

For the actual update... Despite having a pretty busy week (being out of town for two days, finalising a different project, not having the best of time with my health), we've still made fairly substantial progress. The big thing here is automation. While what we had ready last week worked, as we continued to play with it, it became apparent we had an issue; the whole thing wasn't feasibly doable by a human without a massive time overhead. Thus, we resorted to automation, taking the time to write tools that solve the problem now so we don't have to struggle with it later. And it came out pretty well, the solution is not optimal, but even at its worse, it will work a lot better than any human attempt at managing it.

With the automation systems ready, we took a swing at using them on the test event and added more variation to the text based on the emotion markers, just like we said it should be possible a few updates back.

Unfortunately, apart from that, we're currently caught in between a few different things. Work on further events and the backwards incorporation of the emotional responses is underway. We're doing some modifications and extensions to the interactive poem too, and there's still a backlog of clothing that needs to be finalised.

We'll just continue going at it all for the moment. There's a holiday coming soon, so that should let me get some time off work to focus more energy on this.

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