Esoteric Update #305 - A Difficult Decision, But One I Had To Make
Yeah... a difficult decision...
Look, I could tell you about things I've managed to get done over the last week; some pretty interesting developments happened, I feel, but I'll just cut to the chase.
I can't continue working on the game the way I am. The things I'm trying to do right now are not working. I'm struggling to implement some minimal viable version of my intents, repeating to myself that I have to because I need to start releasing content for the game as soon as possible, that it's that time. I keep telling myself I can fix the issues later, but realistically, I can't. I'm just making things worse.
The reason is tech debt; the game had a long development cycle, and many features were designed back when I was not nearly as proficient at design as I am now. Those features are now causing massive problems for me.
It's not an easy decision, but I'm discontinuing the game's alpha line. I'm moving on to beta, fixing my tech debt, and then focusing on what I can do with everything I've designed from that point onward, reintegrating it all together like it should have been done from the very start.
I'm essentially moving on to a beta branch. Less a tech demo/a series of experiments and more the actual bones of the game I want to make.
I also want to say something else, something equally important. My employment is ending in three months. It's not what you think it is, though; at least, I'm assuming it's not what usually gets said when this is brought up. I'm unfit for work for medical reasons; I'm essentially entering early retirement. I'll have more time to work on the game and more time for myself. I'd like to make the best of that time, which means I have to address the things that are eating away at me and my ability to be productive.
It's not like what I've made so far will disappear or go to waste. It's now a rich repository of solutions I can reach for and re-adapt when needed. What's required is to reframe them in a way that's complimentary with the whole.
I will be updating some core elements of the engine and then transitioning the whole game to the GB system because that works really well, and design-wise, it's one of the things I've managed to accomplish that I feel I am allowed to be proud of.
I know that I'll get backlash for this, but I said what I had to say about the whole matter on Discord, and I'll just say one bitter thing from my thoughts on the matter: It's never "how can I help make this come together faster"; it's always "how dare you not be done yet".
Get Esoteric ♥ Esoterica
Esoteric ♥ Esoterica
A story driven erotic game about magic, supernatural forces, love and BDSM.
Status | In development |
Author | EsoDev |
Genre | Interactive Fiction |
Tags | Erotic, Experimental, Fantasy, Female Protagonist, Mystery, Procedural Generation, Romance, Story Rich, Text based |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- Esoteric Update #306 - Preliminary Migration Complete12 hours ago
- Esoteric Update #304 - A MathML Of My Own21 days ago
- Esoteric Update #303 - Unrandom Randomness28 days ago
- Esoteric Update #302 - Letters Go BRRRRR...35 days ago
- Esoteric Update #301 - Agh! But That's Finished At Least42 days ago
- Esoteric Update #300 - Well Isn't That Frustrating49 days ago
- Esoteric Update #299 - Hooke's Law56 days ago
- Esoteric Update #298 - I'm Back, At Least Most Of Me Is63 days ago
- Esoteric Update #297 - Provisional Update - Eso Still In Hospital79 days ago
Comments
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I wish you all the best in working through all the tech stuff you mentioned. I don’t really know how any of that stuff works, but it looks and sounds difficult so good luck. I hope your health improves and take all the time you need.
Sometime it makes me wish I was an actual programmer, yeah.
I'm not on the Discord, so maybe I'm missing what seems to have other people upset, but this all sounds like a good thing to me?
Taking years of experience, trial and error and building, and consolidating all that into strong foundation that will be much easier, flexible and ultimately quicker and less stressful to work with sounds like a great leap forward, and it'll be exciting to see what you and the game can achieve when you're not held back by the baggage of past things.
Above all else though, I hope this'll be a change for the better for you personally. While we're obviously all here following the project because of the game, your own physical and mental health should always come first.
To be clear... The part I'm upset about (or where people are upset) does not come from Discord. It's more related to things that happened or have been said on Itch, Patreon or other external websites. Even when the issues spill into Discord, they spill there from the outside.